A recent assignment for my UC Davis Internet and the Future of Patient Care class was to sign up for Second Life. Second Life is a virtual reality site that allows you to set up an avatar and start exploring many different virtual worlds. It allows you to chat and speak with other avatars that you meet and actually provides the ability to “teleport” to new locations. The first time I tried the teleport feature I experienced a flashback to the days of the Star Trek era and hoped my new avatar arrived all in one piece. But how could this be a tool to help doctor- patient relationships? I started doing some research on this and actually came across some great examples of how others have used this tool.
One example I found was a training tool to help medical students practice their bedside manner. I would love to be an avatar patient volunteer for this project! I think it would be interesting to engage in some “chats” with physicians in training and feel free to ask questions that out of deference to physician’s time and status I am sometimes reluctant to ask. For example, it would be interesting to chat – “Hey Doc, could you tell me in English what you just said?” The gesture feature of Second Life would also come in handy – a patient may gesture a begging notion and speak the words – would it be possible for you to look at me rather than my chart, Doc? I think using Second Life in this fashion might be fun and less threatening to a new med student to understand the importance of connecting with a patient.
A more academic use of Second Life was a site I found HealthInfo Island. Apparently it allows you to do searches of PubMed which is a reputable site for medical information. This would be helpful for doctors to refer patients to for further research on their medical conditions. As I explored the site I found various signs with tips on different topics. The “rooms” within the island appeared to be arranged by specific body parts. I was in the “eye” room which advised that one cause of dry eye was prolonged computer use, so I decided to teleport on to my next location.
A final example of how Second Life could be used to help doctor patient relationships might be as a pain management tool. Some studies have found that the use of the video game Wii has helped some patients, particularly children to manage pain symptoms or to distract them during painful medical procedures. I think Second Life could serve the same purpose. (See Dr Gold’s article at http://vgalt.com/2010/05/13/video-games-and-virtual-reality-experiences-prove-helpful-as-pain-relievers-in-children-and-adults/ to learn more about this study of virtual reality and pain management).
I’m not sure Second Life is for me as a patient, as a novice I find it difficult to navigate, but perhaps with more experience, it will be a less “painful” experience.